Word of mouth is and remains a valid sales technique in every sector. In eLearning it can be activated through testimonials or former students. Here's how to transform former clients into promoters and increase sales of an online course.
"Learning by playing". This should be one of the mottos of an online course designer. In addition to the so-called so-called gamification, choosing game-based learning, or game-based training, can be a winning move.
What are the 3 advantages that companies can obtain from the adoption of e-learning for the training of employees, regardless of the sector they belong to (from the commercial to the non-profit, to the pharmaceutical and health sector)?
The menu can help students navigate within the contents in an easy and intuitive way. Is it always necessary to use this element? What are the cases in which it is preferable to insert a menu in an online course?